Terraria
Server Hosting in Australia
Starting from $2/mo. Configure your plan below.
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Terraria Game Type
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All prices are in Australian dollars (AUD).Select a plan to view price
Server Specs
- Performance-tuned processors
- Unlimited NVMe SSD storage
- Enterprise DDoS Protection
Network
- Premium Sydney bandwidth
- Low-latency routing
Game Server FeaturesWhat's included with my server?
Blazing Fast Servers
AI-Powered Modpacks
Instant Setup
Automated Backups
Fast Support
DDoS Protection
Scale Up or Down
72 Hour Refunds
Our Control PanelMeet CorePanel
Discover powerful features to manage your game server!
Dashboard
Console
File Manager
Settings
Plan Info

Powerful Dashboard
Monitor your server's vital statistics in real-time with our comprehensive dashboard. Track CPU, RAM, and disk usage through elegant visualisations, manage your server with one-click controls, and view all critical server information in a single, streamlined interface.
Server InfrastructureEnterprise-Grade Hardware
Premium CPUs
Performance-tunedECC Memory
High-performanceNVMe SSD
Ultra-fast storagePremium Network
Low-latency routingQuestionsTerraria server FAQ
What's the difference between tModLoader and vanilla?
You choose the server type when you order. tModLoader runs Terraria with mods from the Steam Workshop, and players join with tModLoader, a free game on Steam. Vanilla runs the official Terraria server with no mods, and players join with Terraria itself. tModLoader is currently built on Terraria 1.4.4, while vanilla servers run Terraria 1.4.5. A world made by one type can't be opened by the other, so the type can't be changed later without a new world. Contact support if you want to switch.
How do my friends connect?
Share the IP address and port from your server's Overview page. In Terraria or tModLoader, choose Multiplayer, then Join via IP, pick a character and enter the IP address, then the port. If you set a server password, they need that too. Players need the same version as your server: tModLoader players need tModLoader, and vanilla players need Terraria. There's no port forwarding to set up.
Which version does my server run?
tModLoader servers run tModLoader's stable release (Stable in Settings). Steam keeps your players' tModLoader on the newest stable release, and your server moves to a new one at its next restart once CoreHost has checked it. Vanilla servers run the newest Terraria server release CoreHost has checked (Latest in Settings). You can pick one of the listed older versions in Settings instead, for example while players' games catch up. Players need the same version as the server, and a tModLoader server tells a player on another version which version it runs. Before the version changes, the server copies your world files to saves/VersionBackups. A world saved by a newer version can't be opened by an older one: the server then doesn't start, and the Console says why.
Which plan do I need?
The 2GB plan has 8 player slots, the 4GB plan 16 and the 6GB plan 32. In our tests with nobody online, a Large vanilla world peaked at about 1.3GB of memory, and a Large tModLoader world with no mods or a few small mods used about 1 to 1.4GB, so both fit the 2GB plan. Calamity Mod with Calamity Mod Music peaked at about 1.9GB, and with Thorium added at about 2.3GB, so big mod packs need the 4GB plan or larger. Bigger mod packs and more players need more memory. You can change plan from your control panel.
How do I add mods?
On a tModLoader server, open Mods for your server in CorePanel and paste the mod's Steam Workshop link into the AI Mod Assistant. It backs up your server, adds the mod, restarts the server and checks the tModLoader log that the mod loaded. If it didn't, it puts your previous mod list back by itself. Some mods need another mod to work, for example Calamity Mod needs Calamity Mod Music: the assistant adds the Workshop items a mod lists as required, and tells you if one is still missing. The assistant manages your mod list because the server rewrites it at every start, so mod files uploaded by hand are not turned on. Big mod packs make starts slower: a new Large world with Calamity Mod took about 8 minutes in our tests. Vanilla servers can't run mods.
Does my world save when I stop or restart the server?
Yes. Stop and Restart tell Terraria to save the world and then shut down, which took a few seconds in our tests. Terraria's server didn't save the world by itself while it ran, so CoreHost tells it to save on a timer: every 10 minutes by default, or every 5, 15 or 30 minutes with Autosave in Settings. Kill ends the server at once without saving, so anything since the last autosave is lost. Use Stop or Restart when you can.
Why does my server show Starting for a few minutes?
Your world is made the first time the server starts: in our tests about 3 minutes for a Medium world and 4 to 7 minutes for a Large one, counting the install. The server shows Starting until the world is ready, and you can follow it in the Console. Later starts load the world you have, which took about a minute in our tests, longer with big mod packs.
How do I start a new world, or change world size and difficulty?
In Settings, enter a new World name and choose the World size, Difficulty and, if you like, a World seed, then restart the server. It makes the new world at that start and shows Starting until the world is ready. Your other worlds stay in saves/Worlds, and setting a name again loads that world. Size, difficulty and seed are only used when a world is made, so they never change a world that already exists.
What can I change in Settings?
World name, and the size, difficulty and seed for new worlds, the server password, the message of the day, how often the world autosaves, Terraria's cheat protection, how often enemy positions are sent to players and the game version. tModLoader servers also have Update mods on start. CoreHost writes these into serverconfig.txt each time the server starts, so changes apply after a restart, and editing the same lines in the file is undone at the next start. Player slots are set by your plan, and the server type is fixed when you order.
Can console or mobile players join?
Our servers run the PC versions of Terraria and tModLoader. Terraria on PlayStation, Xbox and Switch doesn't connect to PC servers at the moment. We haven't tested mobile players, so we can't promise that they can join.
How much does a Terraria server cost?
$2 a month for 2GB (up to 8 players), $4 for 4GB (up to 16 players) or $6 for 6GB (up to 32 players). Prices are in Australian dollars and billed monthly.
More answers in our FAQ, and every plan for every game on the pricing page.
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